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She/Her
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EST
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208 posts
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Hold my tea, I got this.
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Aug 29, 2024 18:07:26 GMT
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Historian
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Post by Abyss on Aug 12, 2024 3:44:19 GMT
[googlefont="Michroma"][googlefont="Hind"] Beautiful art created by Burn!!! You find yourself tired, lost, in search of something, anything, to make you feel like yourself again. You take shelter in a dark cave, hoping a nap will cure your woes. But, just as you lay your head to sleep, a deep and scratchy voice with a heavy accent echoes off the cave walls. "Come'on now, don't leave us alone in tha dark." Now wide awake, you rise and peer further back into the darkness, padding hesitantly forward. You come to find that the cave is far longer than it seemed before, with multiple soft turns, when a faint light comes into view. As you turn a corner, you find an open cavern full of so many strange and intriguing things. Bones, vines, leaves twisted together into bags with straps, strange looking necklaces made of silver and gold, berries smashed into paint, and a variety of other things. And straight ahead, sitting behind a large horizontal stone with a flat top, were two beings, one a devilishly handsome coyote with what appeared to be a hat atop his head, and the other an elegant and beautiful fox with a sly smirk on her face and what seemed to be bones poking through one of her ears. "My my, a weary traveler has found their way to us~ Come darling, if you see anything that piques your interest, do let us know~"
Items that are crossed out are currently unavailable.
| Tafa Accessories // 30 VM |
This item allows you to either add an accessory to an existing character's tafa or create a new character whose tafa already has an accessory. Accessories can be tiny leaf bags, small skull masks, or jewelry/piercings (these can be either natural, such as a feather or bone piercing/necklace, or they could be a human-made item that is found underground or washed up on the ocean shore).
- When you purchase this item, please state what character's tafa this will be applied to and what the accessory will be.
- Note: When you purchase this, you are purchasing one accessory, not multiple.
| Character Accessories // 50 VM |
This item allows you to either add an accessory to an existing character or create a new character who already has an accessory. Accessories can be leaf bags, fur capes, skull masks, or jewelry/piercings (these can be either natural, such as a feather or bone piercing/necklace, or they could be a human-made item that is found underground or washed up on the ocean shore).
- When you purchase this item, please state what character this will be applied to and what the accessory will be.
- Note: When you purchase this, you are purchasing one accessory, not multiple.
| Odd-Colored Eyes // 70 VM |
Allows you to create a character who has an unnatural eye color not typically accepted on VV, such as purple, pink, red, black, and white.
| Odd Markings // 70 VM |
Allows you to create a character who has some sort of odd marking not typically found on wolves. This could be something small like a spot or a patch with a specific shape, or it could be larger like patterns you may find on a dog or cat.
| Polydactyl // 70 VM |
Allows your character to have an extra toe on their paw. You can only add a max of one extra toe to each paw. This item could be applied to already created characters. This is one item per paw, so if you want more than one paw to have an extra toe, you must buy that many of this item.
| Heterochromia // 100 VM |
Allows you to create a wolf who has two different colored eyes. The eye colors must be colors we accept unless you also buy Odd Eye Color on top of this item.
| Blindness/Deafness/Muteness // 140 VM |
Allows you to create a wolf who is blind, deaf or mute. This item only applies to wolves who are born this way. If in your wolf's history something happened to them that made them this way, you do not have to buy this item. Similarly, you do not have to buy this in order for these things to happen to your character in the roleplay.
- When you purchase this item please state which of the 3 you are buying, as this item is not all 3 in one, you are only buying one of the 3 disabilities.
| Sabre Canines // 170 VM |
Allows you to create a wolf who has particularly long canines that come out from the top jaw similar to a Sabre Tooth Tiger. The canines cannot be any longer than the bottom of the chin.
| Rare Tafa // 170 VM |
Allows you to create an Au'Dar wolf who either already has or will have a rare tafa. Should you purchase this item, keep in mind that rare tafas are much more picky when bonding with a wolf, so more than likely there will be some sort of uniqueness to their meeting and bonding. Rare tafas include:
- Badgers
- Birds of Prey
- Large Snakes
- Large Lizards
- Raccoons
- Fish
- Otters
- Porcupines
| Piebaldism // 180 VM |
Allows you to create a wolf who has a regular coat color, but also has patches of fur that are pure white in random patches on their body. This can be as small as just a white mask-like marking on their face, it could be something that covers just their legs, or it could take up most of their body and leave just patches of their regular color exposed. These patches of white can be more sensitive to long exposure to sunlight, but it is not as major as a wolf who is albino.
- Any member may only have 1 wolf with piebaldism at a time at a time.
| Extra HR Slots // 190 VM |
The default number of HRs any given member can have is 3, only 1 of which can be a Leader. This item allows you to have up to 2 more than the default of HRs. Note that this item only pays for 1 extra slot. 2 have to be bought if you want another slot. Even with extra slots, any given member is still restricted to only playing 1 Leader of a pack or Guild.
- The max extra slots that can be bought are 2, for a maximum number of 5 HRs. This number could be changed in the future.
| Band Creation // 200 VM |
This item will allow you to create a Band of wolves within the valley. Bands are considered much smaller versions of packs but are not recognized or large enough to be official packs. Bands can be formed in roleplay only and can be formed for a variety of reasons, whether a group wants to stick together for survival, wanting to come together just as a group of friends with a base of operation, or if a wolf/group has the desire to one day form/become a pack.
- Bands must have a minimum of 4 wolves and can have a maximum of 8.
- While it is recommended that all of the members involved in the creation of the band contribute a little bit to the price, it is not required.
- Every member is limited to 1 Band that a character of theirs may lead.
- When you purchase this item, please state which wolves are forming the Band.
- Upon purchase, you will be contacted by staff to discuss the full details.
| Albinism // 300 VM |
Allows you to create a wolf who is an Albino. Albinism is caused by a lack of melanin in genetics and is often passed down by lineage, often from parents who both had recessive genes for it. Albinos have pure white fur and sensitive skin, and their eyes are often a shade of red or pink. Both their skin and their eyes are very sensitive to sunlight.
- Any member may only have 1 albino wolf at a time.
| Wolfdog/Woyote // 350 VM |
This allows you to create a wolf who is part wolf and part dog or coyote. The minimum percentage a character must be is 50% wolf, beyond there you may choose how much or how little percentage of dog or coyote the character is. Your character may have characteristics of this other half, but they must primarily look wolf.
- Any member may only have 1 wolfdog/wolfcoyote at one time. They can only be one or the other.
| Gigantism/Dwarfism // 400 VM
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This allows you to create a character who has either gigantism or dwarfism. These things allow a character to naturally be smaller or larger than the typically accepted sizes.
- Any member may only have 1 wolf with gigantism or dwarfism. No one can have one of both or more than one at any given time.
- When you purchase this item, please state which one you are buying, as you are not buying both changes in one item, you are only buying one or the other.
| Pack/Guild Creation // 600 VM |
This item allows a formed Band of wolves to become an official recognized pack or guild. A pack/guild must have a minimum of 9 wolves in order to become official and must have a pre-established form of hierarchy. This hierarchy may change or develop further over time, but they must have at least a Leader.
When you purchase this item, you must include in your reply whether you are creating a pack or a guild and what Band is being upgraded. You can find details on the differences between a pack and a guild in our Reference Guide found here: LINK
- The member who controls the wolf who is the starting Leader of this pack/guild must be the one to buy this item.
- Note: If it is wanted, multiple members who are apart of the new pack/guild may contribute to the price of this item, as long as the member who plays the Leader pays at least half.
- When you reply to this thread purchasing this item, you will be contacted by staff to sort out all of the details.
A list of all goods that have been bought by members to keep track, make sure no one is stealing from the theiv- merchants.
Item - Claimed by Member on Date
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